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AM2R: Return Of Samus
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And there we have the eternal conundrum with remakes that I've touched on before. Do you just make the exact same game, just with prettier graphics and sound, making it feel pointless to people who own the original? Or do you expand on it, giving those people a new experience, while potentially alienating those who felt the original wasn't broken, so why fix it? It feels like a Catch 22, and I still have mixed feelings about it.

Overall, though, I didn't mind the additions to this game. I felt it made it feel like a new Metroid experience, especially later in the game. Again, I have been aching for a new classic 2D style Metroid game, and this is the best I've seen in quite awhile (well, it's the ONLY one we've seen since 2004, but STILL...)

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AM2R: Return Of Samus - by Jason - 08-15-2016, 08:15 AM
RE: AM2R: Return Of Samus - by JadePharaoh - 08-17-2016, 05:06 PM
RE: AM2R: Return Of Samus - by Jason - 08-17-2016, 05:53 PM

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